Dan Stiles Interview

grain edit / dan stiles

For the latest Grain Edit interview, we head to the beautiful Pacific Northwest city of Portland, Oregon. While Portland is known for it’s drizzly rain, recent influx of people, and amazing food cart scene, it is also the home of many talented designers. We here at Grain Edit had the chance to visit PDX and catch up with one of it’s very accomplished residents, Dan Stiles.

Dan is a long time designer and contributor to the contemporary gig poster scene. His work is always very fresh, energetic, engaging and fun. Dan is very successful at creating dramatic work while using minimal colors and patterns. In this interview we chat with Dan about his history as a designer, his thoughts on running a solo studio, working in Portland, and much more.


grain edit / dan stiles

Are you from Portland originally? (If not, why did you decide to move there?)

I’m originally from Ann Arbor, Michigan. It’s a pretty cool little university town, but there was no way I was going to go to college in the same town where I grew up. I wanted to make a break with everything I knew. I used college as an excuse to move to the Northwest mostly to be part of the exploding music scene and to go snowboarding. After school I moved to Portland, then to San Francisco for 7 years, then back to Portland.

grain edit / dan stiles

grain edit / dan stiles

grain edit / dan stiles

As a designer, what do you like most about living in Portland?

Portland has become a haven for people who want to do their thing. Maybe open a motorcycle shop, or design clothes, or make cheese or whatever. Most of them come from other cities where the cost of living is so outrageous that they had to work some job they hated in order to keep the lights on. Portland has most of the amenities of a big city, just on a smaller scale, plus we have mountains in our backyard. It’s also pretty accessible, not only with regards to getting around, but also with regards to getting into whatever world interests you. You can get into the bike scene, the poster scene, the food scene, the film scene etc. without having to jump over a million walls. People are very supportive and there’s less of an old guard trying to keep you out of everything. As a result there are a lot of people here doing amazing stuff, the flip side of which is that nobody has any money. I pull about 90% of my work from out of state.

grain edit / dan stiles

grain edit / dan stiles

You run a small studio. What do you enjoy about being on your own, as opposed to the design firm environment? Do you feel you’re missing out on anything from not being in a design studio?

I miss the scene you get at a studio. Lots of hip people turning you onto bands and clubs and whatever shoes are cool at the moment. Its nice to be part of a group, to go to happy hour together, to make out with the temps, to keep up on trendy design. But at a firm you are turning out Design Product on an assembly line, you usually aren’t actually making your own design. You get direction from the Art Director who tells you the idea and then coaches the final product out of you. Or conversely if you are the Art Director you come up with an idea and tell someone else to make it. Whoever has their name on the door is working hard to bring in high dollar work in order to keep the machine running, which often means taking monied clients who don’t really want great design. Great design is risky. Many clients prefer simply good design, which is far lower risk. I tried having employees for a while, I was miserable. I became a bureaucrat, managing deals, managing people, managing payroll. I’m a designer, thats what I do. I used to think clients wanted a big firm, and in some instances they do, but in my case I’m selling Dan Stiles. They come to me for my design, not for the design of some poor kid attempting to decipher something I sketched on a napkin because I’m too busy filling out paperwork to do the work myself.

grain edit / dan stiles

How would you describe your creative process?

My process is always in flux. I don’t have a magic formula to knock out a home run every time by just plugging in the numbers. I don’t keep a lavishly illustrated sketch book anymore. I have one but its full of little scrawls that serve as visual notes to myself so I don’t forget and idea. The scrawls also serve as a quick feedback loop. If the idea looks like it stinks in sketch form it will most likely stink in any other form as well. Best not to pursue it. I do a lot of experimentation, sometimes at a computer, other times with bits of cut paper and glue. These studies often provide the visual basis of later work. They provide the form, although sometimes they can provide the concept as well. I create something, sit back and look at it, and begin to see things in the shapes, then I rework it. It’s like I’m stalking an idea through a maze of shape and color. Other times I use the more straightforward approach of coming up with a concept, then sitting down and executing it. But even when I do it that way there is always a process of discovery. I need to get in there and work something before its final form becomes clear to me. For that reason I never send pencil sketches to clients. By the time the final piece is done it most likely won’t look much like the original sketch.

grain edit / dan stiles

Who and what are some of your biggest influences?

I have a mash up of different influences, I guess everyone does. Obviously I love modern design, but I do my best not to simply be a present-day practitioner of a historical style. I didn’t set out to create art that looks this way. Largely my current style was created by the act of creating designs for screen printing and working with the screen printing process. Minimal color because every color in a screen print is another screen, another pass through the press, more time, and more money. Large color blocks which came from cutting rubylith color separations by hand in the old days. Overprinting is a big part of my process (printing one ink on top of another to create a third color) this started out as economically maximizing the impact of two colors of ink. I also don’t use a black trap line like many illustrators. That came about via experimentation, I came to the conclusion that line art was unessary for what I’m trying to do. I don’t draw a picture and then color it in. The colors and their shapes are the picture. I realized pretty early on that my work was headed in a modern minimal direction, and I embraced that. Now I sometimes revisit themes that were popular among modernists, recently it’s been stacked shapes, but I try and make them my own.

I blame my entire life path on discovering punk rock when I was 14. The art, the DIY attitude, the music, it all had a profound influence on me. I think you can still see it in there. I have a friend who jokes that I draw skulls for a living, which is pretty much true. The style has become more refined than when I started out copying the Misfits Fiend, but the substance is the same, albeit a little softer these days. I’m just not as angry as I was back then, life is pretty good.

Having spent several years designing logos at a major firm in San Francisco helped me to be able to distill an image down to it’s essence, which has become a large part of my style. Logos and posters have a lot in common. They have both have to communicate a message in one quick punch, only they do it at different scales.

Beyond that I would cite textile design, japanese design, pop culture, old comic books, cartoons, vintage packaging, modern art, african art, ancient art, art deco, art nouveau, and a bunch of other stuff I can’t think of at the moment.

grain edit / dan stiles

grain edit / dan stiles

What’s next in the world of Dan Stiles? Any rad upcoming projects?

My goal is to productize more of my work. I’m looking to expand out of the music market because there are so many cool things to design in this world. I have a line of fabric coming out in the fall with Birch Fabrics (http://www.birchfabrics.com/). I have a company that I’m talking to about greeting cards. My wife Melissa designs metal jewelry (http://www.stubbornworks.com). She and I are collaborating on a few three dimensional products, last year we did a set of stainless steel christmas ornaments that sold really well. Within the world of music I have the second vinyl release from the BCWax (http://bcwax.com/) label coming out soon, that’ll be cool. We’re doing a whole series of limited edition vinyl records. I’m also starting to do book jackets.

grain edit / dan stiles

A few images of Dan’s studio:

grain edit / dan stiles

grain edit / dan stiles

grain edit / dan stiles

grain edit / dan stiles

grain edit / dan stiles

Many thanks to Dan for letting us swing by his home office to talk and snap pictures. Be sure to check out Dan’s site to see more work and to purchase some of these goodies.

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Great interview. Dan is not only a super talented designer he is one heck of a good dude too! Keep up the great stuff Stiles!

Great stuff! Thanks for the peek into the work and process of one of Portland’s own. Gorgeous work.

great interview. thanks for sharing Dan!

love this: “Great design is risky. Many clients prefer simply good design, which is far lower risk.”


amazing work!

Awesome work. I’m a fan of your interviews. :)

I found the 30 Seconds to Mars poster very lame: why writing the name of the band twice when you can just write it once in a more readable fashion?

So inspirational!

Cheers for the interview… now to get working!


Awesome interview, especially since I know Dan, and still feel like I uncovered a little more in depth detail about his work.

Totally freaky but not surprising, we have the same books in similarly organized piles in our offices, and your list of influences are practically always falling out of my mouth. GET OUT OF MY BRAIN DAN!

Well done, well deserved interview with a super talented and super swell dude.

Nice interview.
lovely work too.

Another great interview!

Loving the bold colours and forms in his work, and the fact that he’s struck out on is own keeps it authentic.

Inspiring stuff.

I should know better than to dive into the comments section of my own interview, but I gotta answer Luke Bott. You are totally correct. The original intention of that poster was as a collectible merchandise print to be sold at the show. Since it wasn’t an advertisement I went a little nuts on the type as image. The client liked the design so much they decided to use it as street advertising as well, and asked that I add the type in a more legible fashion at the bottom. Trust me, we went back and forth a million times on it and they won because they paid for it.

Great interview with a great dude. Dan, stay surly, it fuels your imagination and we all reap the benefits.

Pat Bryson |

Features |

Dan seem like a really cool guy. Very nice down to earth interview. Feels like I kind of met him and got advice about a few things. His design and creative work are really LCD where it feels like he has looked at things and gotten them simplified down to the least common denominator.

This is amazing work. I especially like the hex sign inspired solutions at the top of the post. Dan, did you spend some time in Eastern Pennsylvania?

what’s that record player? looks awesome

Alex |

Features |

Hey Alex, it’s a portable turntable. I think that model came out about 10 years ago. I can’t remember who makes it.

I had got a dream to start my organization, but I didn’t have enough of money to do it. Thank goodness my close mate told to use the personal loans. Thence I took the auto loan and made real my old dream.

Dan has a really good follow up to the question regarding starting your own studio. It really helped me as a designer to differentiate between art and business. Check it out at http://www.danstiles.com/rock-posters-prints/

Love Dan’s posters and he is a nice person too! I loved reading this interview. xxx

what a guy, Dan is really one of my fave artists. great article

Superb interview and a great insight into a designers process. You’re an inspiration Dan. You sound very humbling. Thanks for being so open about your work.

Cil |

Features |

Great work Dan,

The tone and style reminds me of artwork from the 1960-70′s. Gruff Rhys’ solo album Candylion also has a similar feel to it and more recently the Rolando game on the iPhone.

Great Job.

Maybe not extremely ‘clean’ default iPhone interface, but that’s a welcome change

Love the simple and unique illustrations.

I would’nt say he’s taking a minimalist aproach as much he’s knocking off a watered down version of what art rock posters were in the late 60′s and early 70′s. There some room for growth here still.

gideon smith |

Features |

Good interview, enjoy dan’s work. There’s a couple typos.


I love your work! So bold and vibrant, loads of energy, beats gradients any day!